W3CSS:


SMACSS

  • 1) Base
    • css resets
  • 2) Layout
    • .layout-
    • Defines Width
    • Can contain anything
  • 3) Modules
    • .btn{} (single word for vanilla module)
    • .btn-small{}
    • .btn-active{}
  • 4) State
  • 5) Themes

  • Individual Styles:

    • Box -- display, float, position, left, top, height, width
    • Border
    • Background
    • Text
    • Other
  • Color:

    • Main, light, lightest, dark, darkest,

Use Class over ID.


CSS3


Handy Attributes:

  • box-sizing: border
    • Padding is included in the total size of an element.
  • button{outline:none}
    • Removes the blue outline on an active button
  • font-weight:
    • 100
    • 200
    • 300
    • 400 (normal)
    • 500
    • 600
    • 700 (bold)
    • 800
    • 900

Animation:

(Animatable)

2D Transforms:

css definition
matrix(n,n,n,n,n,n) Defines a 2D transformation, using a matrix of six values. Combines all the 2D transform methods into one
translate(x,y) Defines a 2D translation, moving the element along the X- and the Y-axis
translateX(n) Defines a 2D translation, moving the element along the X-axis
translateY(n) Defines a 2D translation, moving the element along the Y-axis
scale(x,y) Defines a 2D scale transformation, changing the elements width and height
scaleX(n) Defines a 2D scale transformation, changing the element's width
scaleY(n) Defines a 2D scale transformation, changing the element's height
rotate(angle) Defines a 2D rotation, the angle is specified in the parameter
skew(x-angle,y-angle) Defines a 2D skew transformation along the X- and the Y-axis
skewX(angle) Defines a 2D skew transformation along the X-axis
skewY(angle) Defines a 2D skew transformation along the Y-axis

3D Transforms:

Function Description
matrix3d (n(*16)) Defines a 3D transformation, using a 4x4 matrix of 16 values
translate3d(x,y,z) Defines a 3D translation
translateX(x) Defines a 3D translation, using only the value for the X-axis
translateY(y) Defines a 3D translation, using only the value for the Y-axis
translateZ(z) Defines a 3D translation, using only the value for the Z-axis
scale3d(x,y,z) Defines a 3D scale transformation
scaleX(x) Defines a 3D scale transformation by giving a value for the X-axis
scaleY(y) Defines a 3D scale transformation by giving a value for the Y-axis
scaleZ(z) Defines a 3D scale transformation by giving a value for the Z-axis
rotate3d(x,y,z,angle) Defines a 3D rotation
rotateX(angle) 3D rotation along the X-axis
rotateY(angle) 3D rotation along the Y-axis
rotateZ(angle) 3D rotation along the Z-axis
perspective(n) Defines a perspective view for a 3D transformed element

Transform Properties:

transform
transform-origin
transform-style
perspective
perspective origin
backface visibility Defines whether or not an element should be visible when not facing the screen

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